Visual Effects
Today, I’m diving into the world of visual effects for games using Unity. The goal is to understand the fundamental concepts behind game VFX, exploring how animations, particle effects, and… Read More »Visual Effects
Today, I’m diving into the world of visual effects for games using Unity. The goal is to understand the fundamental concepts behind game VFX, exploring how animations, particle effects, and… Read More »Visual Effects
A milestone in this journey is Man v Robot, a turn-based strategy game now live on my homepage. This test game marks a significant step forward in my creative path,… Read More »Man v Robot
I learned these elements this morning. Also some foundational code for “billboarding” where an object, a visual, will always front face the camera. This is essential if I want to… Read More »Melee / Health System
I spent a few hours on game design. Taking a break. I learned how to create a world environment. I can make a ground, 3D buildings, 3D characters holding objects,… Read More »Games I draw ideas from
I made some progress with the Unity engine. Definitely going with a tile based game over the hexagonal. There are simplicity and gameplay benefits. Views: 2
I’m creating a turn-based strategy game inspired by “Romance of the Three Kingdoms” (ROTK), but with my own unique twist, which could appeal to fans of both historical fiction and… Read More »ROTK Legacy