Today, I’m diving into the world of visual effects for games using Unity. The goal is to understand the fundamental concepts behind game VFX, exploring how animations, particle effects, and environmental changes can bring a game to life..
A key focus of today’s learning is mastering the creation of textures, meshes, and shaders.
Textures provide surface details, meshes define 3D shapes, and shaders control how light and color interact with those surfaces. Each of these elements plays a vital role in crafting unique visual effects. They create dynamic effects like glowing auras, fiery explosions, and ethereal particle trails.
Finally, I’m learning how to structure visual effects at an AAA level—the standard used in top-tier game development, in games like “Cyberpunk 2077” and “Final Fantasy XVI”. This involves understanding industry workflows, optimizing performance, and ensuring visual consistency. By learning how to plan, layer, and fine-tune effects, I’m working toward producing polished, professional-grade VFX that will stand alongside those seen in blockbuster games.
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