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USS Nimitz Theory

Speculative Theory: Could Tic Tac UFOs Be Powered by Advanced Electromagnetic Propulsion?

Disclaimer: This is a speculative theory based on known physics and emerging technologies. It is not presented as fact but as a thought experiment to encourage discussion and critique.

The Tic Tac UFOs observed by U.S. Navy pilots demonstrate extraordinary capabilities: silent operation, instantaneous acceleration, trans-medium travel, and glowing appearances. A plausible explanation could lie in advanced electromagnetic (EM) propulsion systems paired with plasma dynamics.

Here’s how such a system might work:

  • Electromagnetic Propulsion: Using Lorentz forces generated by interacting electric and magnetic fields, the craft achieves rapid, inertia-free acceleration and directional changes without traditional combustion engines.
  • Plasma Sheath: Surrounding the craft, this ionized layer minimizes drag, absorbs radar waves, and facilitates transitions between air and water. It may also explain the glowing appearance, as ionized plasma can emit visible light.
  • Energy Sources: Such a craft might harvest energy from Earth’s electromagnetic fields or use compact fusion reactors to sustain its operations.
  • Quantum Computing: This could optimize real-time adjustments to electromagnetic fields and plasma conditions, enabling precise control and energy efficiency.

This theory aligns with documented research in plasma aerodynamics, electromagnetic propulsion, and stealth technology, while remaining speculative. It may also reflect the potential for classified advancements within military programs.

Welcome to the Journal Wall
From Site Admin, Dec 10, 2024

This is my journey taking shape, one entry at a time. Here, I post reflections, track my progress, and share my story. Each entry becomes a building block—for my personal growth and to help others.

Game concept

I’ve decided to temporarily put Dragon Warrior Legacy on hold. It’s a dream project I’m still passionate about, but the sheer size and scope of it means it could take a year to finish. And right now, I believe it’s smarter to focus on something more manageable, more achievable, and most importantly to generate real, tangible income.

So what’s next? I’m diving into something fresh: a mayor-focused city planning game. But this isn’t another SimCity or Cities: Skylines. This game shifts the player’s role from a distant city planner to an on-the-ground mayor. The player will face tough choices like handling political rivals, balancing public approval, and making hard moral decisions — all while trying to keep their job through re-elections.

Here’s why I believe it’s a smart, money-making move:

1️⃣ It’s smaller in scope, faster to develop, and more achievable. I’m not trying to compete with massive titles. Instead, I’m creating something unique, focused, and replayable.

2️⃣ There’s real market demand for this concept. People love games where you get to make important decisions — and being a mayor (with all the power, politics, and consequences) taps into that experience. It’s an untapped idea that has already gotten positive feedback.

3️⃣ It’s a product I can sell. While Dragon Warrior Legacy is a passion project, this city-planning mayoral game is something I can realistically bring to market. It’s a game I can finish, package, and sell on platforms like Steam, where small, unique games can generate a steady income.

I’m excited about this. Dragon Warrior Legacy will come in time, but this is the first big step to prove that I can turn game development into a sustainable business.

Thank you all for the support and guidance to make this possible.

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